I’ve been hard at work the past few days, trying to get this module done by the holidays. With so little time and still much to do, I doubt I’ll be able to make the deadline. Initially the final battle was supposed to be pretty bland, but its actually blown up into something alot bigger, because well, I would like to offer a semi-professional product in what I do (which unfortunately winds up long forgotten due to project cancellations).
You can expect some nifty new VFXs and a really epic battle at the end, which is completely optional actually. There’s at most 6 and at least 3 meaningful fights (one of which is shown in the screenshots of the previous blog posts) you can engage yourself in over 8-12 areas as it stands, three of which are in the same area. So as you can tell, its mostly scenery and a fun plot to be had from my little contribution, but don’t be fooled by the small number of fights. Most of them will provide your characters quite the challenge.
The variation in area numbers depends on whether I have the time to add extra areas for no other purpose than loot. Provided that Chaos agrees with the extension, I’ll consider adding a small very easy to implement quest for the tavern that I wanted to make. And no, its not kill the rats in my cellar kind of quest, although it is tempting
Its actually a good ole tavern brawl with some unsightly and visually offending fellows.
So, Chaos, if you’re reading this you can remove the gem from my contribution unless you wish to extend the deadline to Dec 31, which I’ll be able to make. Its mostly just dialogue and variable keeping left. If you’re wondering when I might be done, exluding all the extra stuff, I’ll wager Dec 26.











